Updated: Sep 13, 2020
I really emphasized with both posts. Especially with the A Brief Rant On The Future Of Interaction Design. First of all, I really love a good rant! More so on a subject I'm really interested in. For me, the part about tools and how they are serving humans really drew my attention. Why aren't we looking on how humans use simple tools when we design interfaces or invent some new technology?!?
A tool addresses human needs by amplifying human capabilities
In the post the writer describes all kinds of moments that we use our hands in. For example: "Where you are in the book by the distribution of weight in each hand, and the thickness of the page stacks between your fingers." In that specific example there are two things that really stood out: the way that we are using our hands as a tool and the feedback from the object, in this case the book (the weight of the sides of the book). It might sound like a simple action but that is when I realized: we perform those little actions every day and objects respond to our actions. The feedback that we are getting changes the way we use those objects.
So... why not to apply it to technology??
I was very inspired by this picture and thought I should pay more attention to my every day actions. Maybe even document them from time to time. I'm sure that a great interface comes from a day to day action that we just apply to technology.
To me, claiming that Pictures Under Glass is the future of interaction is like claiming that black-and-white is the future of photography. It's obviously a transitional technology.
I loved this metaphor and for me it's really related to the next post "Fallacy of invisible interfaces". As a UX/UI designer I used to design apps and websites. "Technology Pictures Under Glass" as Victor Bret define is actually the way I always felt. There isn't any innovation and I never felt that my designs under those platforms will really change the world. But, with that being said I think it's a phase that we have to do before innovation happens. I'm sure that advanced technologies that we are starting to see now (like AR ), are based on those
"Pictures Under Glass" technologies. The transition is necessary in order to understand how humans respond to interaction and will embrace new interfaces.
Timo write in No to NoUI about "abandon invisibility as a goal for interfaces". The post talks about visuality in an interface and describes how to visualize and give the user more control. "Our goal should be to ‘place as much control as possible in the hands of the end-user by making interfaces evident‘".
I agree with the sprit of the post but we can talk about on how the user assumes control in much broader way, not just visual; for example we can use sounds or even movement. Visual is not the only way to create a language between a human and a machines.
I think both posts opened my eyes. In order to invent and progress to new technologies and better interfaces we need (or at least I need) to be much more aware to humans and their actions. As impressive the thing you invent or design might be, in the end, humans are the ones that use them - they should be the top priority.